点此搜书

艺术设计专业英语  第2版
  • 作 者:陈永群著
  • 出 版 社:上海:同济大学出版社
  • 出版年份:2014
  • ISBN:9787560854052
  • 标注页数:275 页
  • PDF页数:282 页
  • 请阅读订购服务说明与试读!

文档类型

价格(积分)

购买连接

试读

PDF格式

10

立即购买

点击试读

订购服务说明

1、本站所有的书默认都是PDF格式,该格式图书只能阅读和打印,不能再次编辑。

2、除分上下册或者多册的情况下,一般PDF页数一定要大于标注页数才建议下单购买。【本资源282 ≥275页】

图书下载及付费说明

1、所有的电子图书为PDF格式,支持电脑、手机、平板等各类电子设备阅读;可以任意拷贝文件到不同的阅读设备里进行阅读。

2、电子图书在提交订单后一般半小时内处理完成,最晚48小时内处理完成。(非工作日购买会延迟)

3、所有的电子图书都是原书直接扫描方式制作而成。

THE COLLEGE OF ART AND DESIGN 2

A Creative Community 2

Support 5

School of Design 6

Faculty of Art,Design and Music Design 8

Foundation Studies 11

How to Apply(1)—Step by Step Guide 14

How to Apply(2) 17

Faculty of Art,Design And Music/Foundation Studies 19

Visual and Material Culture 22

Life in the Faculty 24

Terms and Conditions 27

THE WAY OF THINKING IN DESIGN 30

Redefining Materialism—Toward Meaningful Artefacts 30

But Man Dwells Poetically 35

Planning and Production(1) 42

Planning and Production(2) 44

"Blind Date"—Twelve Personal Experiences of the Shape and Tactility of Portable Objects 46

Media Design Research 48

Interface 52

The Nature of Exhibition Design 56

Design Considerations 58

Environmental Considerations 62

Point of Difference 65

Branding and Rebranding 67

Consumer Dialogue 69

Defining Effective Branding 71

The Transaction between Persons and Things 73

Design Activism 76

Case Study Motivation 80

Designing for Creativity 82

Second Modernity Versus Design Management 87

Business Response to Sustainable Development 91

Understanding Sustainable Development 96

Major Challenges to Sustainable Development 98

DESIGN METHODOLOGY 102

Real Time,Real Lives 102

What is the Internet? 106

Design for Exhibition 108

I'm Lost,It's Ok! 110

Venice—The Labyrinth 113

How to Use the Way—Finding System 115

The Gomitolo Point to Point Way-finding System 117

Our Research Method 118

Who We Are 119

Replacing the Existing Signs 120

Monitor Resolutions 122

Browsers—The Window on the Web 124

Design for Advertising 126

Design for Internet 129

Design for Signage 131

Files Sizes 132

Graphic Design and Sign Design 134

Let's Make Things Better 136

Time,Space,Media 140

Learning How to Learn 143

Design Studies 149

Processes for Design 152

Customer Journey maps 154

Ways of Thinking 156

Market Research 159

Operations Management:The Relentless Quest for Efficiency 161

Design as an Action or Process 163

Design Innovation and the Innovation 165

Designing for Needs,Not Wants 168

Reducing Complexity Through Forcing Functions 170

EXPERIMENTAL ART AND DESIGN 174

Pessi Rautio Unravels the Art of Anu Tuominen 174

Spice—Memories of Curry 177

Interactive Surround Sound Cube(ISS Cube) 178

Remote Furniture 179

Watchful Portrait 181

Digital Games as High Art 182

S Stands for Semantic 185

Aleksandr Borovsky's Statement 188

DESlGN TRENDS 193

Seven Mile Boots 193

The Value of Design Basics 195

The Word Watcher 198

Karma 200

Sound and Sign 203

Fashion in Focus 205

DESIGN FOR THE FUTURE 210

Future Learning Environment—Innovative Methods and Applications for Collaborative Learning 210

Interactive Playground 212

Future Media Home 213

Push/Pull 216

Dog [LAB]01 218

Installation Set-up 220

Content is Crucial to the Future of Digital Television 221

Systems and Services-Looking to the Future 224

DESIGN EVENTS 233

The Objects of Happiness 233

The Alliance Graphique Internationale(AGI) 239

PAHIT MANIS Poster Graphics Exhibition 242

Design Events 247

The Hong Kong Young Fashion Designers Contest 252

DESIGNERS 259

Production Designer ANNA ASP 259

"A Chair is Not Just a Chair—It is the Key to Interior Design" 261

Bodily Functions 264

Think like a Fashion Designer 266

购买PDF格式(10分)
返回顶部